Wednesday, February 15, 2017

Some Old Hammer Figures

These are all figures purchased in the late 80's, early 90's that I have painted over the years.

Goblin Raiders!
Painted the chariots when they were new.


Painted the wolf riders last year.


Love these guys for use as steppe  nomads.


Or just to augment a more traditional infantry heavy force.





Rogue Trader


A couple of plastic beakies flanking IG.


These IG are some of my favorites.

Giant and Dwarf Slayer


The Giant is my absolute favorite fantasy figure.


Never cottoned to those new "giant" giants that are all the rage now :)

Hydra


Decided to paint this one as a rainbow rather than a more traditional reptillian patter.


Its having the body of a giant lion sort of helped in that respect.




Chaos Champion on Palanquin


Should probably detail him a bit more but frankly can't be bothered.



Empire Knights


Back before plastic horses and outrageous armour.


Undead


Standards and a few others,


Liche from the Gothic Horror line with some friends.

 

Another Gothic Horror figure.
Or is he?
Think he is the Noseratu but he might just be a random Necromancer.

Tuesday, February 14, 2017

The Reckoning


Having entreated Brother Claude to aid in ridding the land of the curse of Vampirism, Sir Percy once again took the field.

This encounter follows on from:
and


The wood was deathly quiet this day as the wary party advanced.


The men were ever alert, every sense straining to detect danger.


Sir Percy and his bannerman led the way, checking for possible enemy forces, while the footmen advanced in formation. Spermen in the front rank, longbows and bills in the second, and Brother Claude keeping a watchful eye on them from behind.


This day there would be no hordes of skeletons, no locals in thrall to the Vampire's art. 


For today would see an end to it one way or the other.

They were waiting at the castle gateway.


Actually it just worked out that way. All very dramatic as is often the case when one let's the dice tell their own story. The first two PEF's were false alarms, meaning the third must be the Vampire and close escort.

A couple of dice rolls later and it turned out to be the Vampire Lord and his consort. More than a match for Sir Percy's party.

Where were we? Oh yes...


"I grow weary of your impertinence, today you will die", and with that the Vampire incited words of power, words of despair.


The incantation was wildly destructive.

Two spearman, a billman, Sir Percy's trusted bannerman, and Brother Claude all fell senseless to the ground.

Another billman legged it and was quite some distance away before recovering from the shock.

Only by a supreme act of willpower did Sir Percy withstand the dark magic's baleful influence, and even at that he was stunned, barely able to stay in the saddle.


Then the Vampires charged!


To their credit the longbowmen ware able to hit their mark, but the Vampiress shrugged off the arrows' sting. 


Remarkably, even in his shaken state, Sir Percy was able to fend of the Vampire's assault. 

The Vampiress took one spearmen down, and to their credit, his compatriots did not flee in terror.


Thus began a confused,


And prolonged melee.


While Sir Percy was able to keep the Vampire at bay,


His retinue was slowly, but surely, weakening.


At this point Sir Percy instructed his men to take the wounded Brother Claude to safety.


Sir Percy, resigned to stand his ground at pain of death,


Redoubled his efforts.


Buying time for his men to carry the stricken Holy Man from the field.


Sir Percy now stood alone.


Engaged in battle with two vicious creatures of nightmare.


Again and again they launched themselves in frenzied assaults,


Sword and talons seeking a telling blow.


Again and again Sir Percy met them,


Trading blow for blow, fending them off.


Then, as if guided by divine Providence,


Sir Percy found an opening,


And the Vampiress fell.


They say the wail that ripped from the Vampire's throat, 


Was a sound backed with all the rage of Hell itself.


The two adversaries circled,


Clashed,


Circled,


And clashed again,


in a Danse Macabre,


That could only leave,


One victor.


The Vampire Lord was laid to rest, never to trouble the living again.


Exhausted, Sir Percy gathered the remnants of his party.


Three good men lay dead.

Brother Claude and one other hovered between life and death.


And the work of razing the Vampire's Castle could begin.

Well everything is coming together nicely and that was a cracking game. Didn't expect to win that one after Brother Claude was lain low on the first turn of combat.

From a technical standpoint, Sir Percy is Rep 5, AC 6, his bannerman Rep 5, AC 4, Brother Claude Rep5, AC 4, the footmen Rep 4 and a mix of AC 2 and 0.

The Vampire Lord is Rep 6, AC 6, and able to take 5 hits, while the Vampiress is Rep 5, AC 4 and able to take 3 hits.

In the event both baddies were slain with  outright Obviously Dead results, not having taken any other wounds.

Magic fluctuated quite a bit, enabling the Vampire Lord to get off that telling attack spell, then increasing to near unmanageable proportions making it near impossible for Sir Percy to unlock the Riddle of Steel.

Poor Brother Claude never got a chance to, well, to do anything.

Regarding the AI, once the Vampires got stuck in, there was little chance that they would do other than continue to attack in melee. Alright for the Vampiress who had no other means of fighting, but perhaps not for the Vampire Lord who might have done more with sorcery than force of arms. 

Still he is quite hard and if Sir Percy had not the benefits of being a Star, I should think Darkness would have carried the day.

I think the AI is acceptable at this point. It would be possible to tweak it for different types of creatures to act more in character. Although any such attempt must be weighed against rules bloat and possible lack of cohesiveness as one strings many disparate mechanics together.

Perhaps erring on the side of simplicity is the way to go here.

Peace having been restored to the Realm, however briefly, I bid you all adieu.

Hope you enjoyed your visit and thanks for stopping by!

Sunday, February 12, 2017

Major Demon vs. Young Dragon


Spent last week revisiting how magic works in Warrior Heroes: New Dawn.

On of the options open to magic users is the summoning spell.

Just what one summons, if anything, is based both on the type of sorcerer casting the speel, and how well the spell has been cast. For example, a necromancer will summon undead, while druid will summon allies from the natural world.

A summoner who excels as his or her cast can expect a fearsome ally indeed, although with such fierce creatures there is always the small matter of bending them to your will...

That aside, integrating truly monstrous foes into a game is always a bit of a challenge. Anyone can make up a points system, and players love to able to pit X  points of Army 1 vs. X points of Army 2. 

Trouble is that attributes and stats don't correlate directly to battlefield performance. There are a great many variables involved including; player skill, terrain, luck of the dice, and so on.

However what a points system can do, hopefully, is to class figures into broadly similar tiers. For example you shouldn't need a points system in order to know that a peasant with a dagger is probably going to be overmatched by the Mother of All Dragons.

All of the above is long winded way of saying that I wanted to pit two top tier predators against one another just to see that they were able to stand up, each to the other.

In this case...


A Major Demon versus...


A Young Dragon. 

In Two Hour Wargames' Talomir, a Mature Dragon is the equal of a great host of other figures, and not something anyone is likely to run into. However a lucky sorcerer might just be able to summon a Young Dragon.

I ran the game treating each figure as an NPC using the solo/coop rules included in the game.

in the first game, on the very first turn, the demon got lucky and was able to drive the dragon off the battlefield with a well cast fear spell.

A quick reset and it was on to game two.

The demon once again launched a magical attack as the dragon closed. This time to no effect.


The dragon then  made a swooping attack on the demon and round of melee ensued.


With such high level creatures involved, quite a few dice were rolled to get the result.

The demon managed to push the dragon away, leaving his foe fluttering just out or reach.

The dragon won the initiative for the next turn and let out firey blast that sent the demon back to whichever hell it had come from..

So two games. Two opposite results. Both due to lucky dice.

I am very pleased with the result. The melee capabilities of each monster are so close that without magic or dragon fire there would likely be  a number of melee clashs as each wore the other down, until either got in a telling blow and won the day.

Not pretty to think about what these creatures would do to average quality humanoids, but hey, these monsters are rare, and  the humanoids would almost always have numbers on their side and all it would take is that lucky hit to win the day.

That's all for now as its back to looking at processes and how they interact for me.

Till next time, thanks for stopping by!

Friday, February 10, 2017

And A Goblin Shall Lead Them...

Been busily working on Warrior Heroes: Armies and Adventures 2 since the previous post. Its a big job but things seem to be falling into place.

Meanwhile, caught this fellah lurking about in the shadows as I wrote.


He's a Marauder Miniatures figure from 1991.

Purchased him when first released and painted as soon as received so he must be 25 or 26 years old now.

On being questioned he told me he was looking forward to going a raiding again, as well as some very nasty things about elves...