Tuesday, June 6, 2017

An Old Photo Inspiration Realized


More years ago than one cares to remember, I saw a photo in a book by Donald Featherstone. In it, Airfix 8th Army figures backed by an armoured car and a tankette, were assaulting a ridge held by Airfix Bedouin. This was meant to represent an action on the North West Frontier in the 1930's, Bedouin serving as Pathans.


It made quite an impact. 


Here is an all too low res jpg of the original.


Always in the back of my mind, I kept looking for just the right armoured car for purposes. You see this author had become fixated on the Crossley India Pattern. Have always wanted the later Chevy chassis, however, not being of a mind to scratchbuild one, I bided my time...


The Honorable Lead Boiler Suit Company has just released an early Crossley India Pattern with the Rolls Royce chassis. I couldn't resist. Above is a photo of No. 1 Highland Armoured Car Troop, Otteristan Field Force (No. 1 HACTOFF), styled "Rogipoos" after a fallen hero of the Mordredian Wars.


Long wavering over fantasy or historical figures, I finally came down on the side of fantasy. Redcoats in the 1930's? Why not. Towed machine guns vs. orc-portable? Check. Flying carpets? Soon.



And so armed with these notions I present ...


...this set piece depicting...


...The Toad Hall Fencibles (The Wild Wooders) defending a convoy from an attack by...


...The "Wry" Zuli's Otterman bandits.


Haven't got a tankette yet so Rat Hussars have filled the bill ( with a nod to the late Peter Sallis. You shall be missed.)


Of course all of this was in aid of recreating that photo from long ago.


So if you are a hobbyist of a certain age, my hope is this will spawn a certain warm nostalgia. For the younger perhaps an inspiration to seek out the tomes that gave birth to the modern wargaming hobby.

On an unrelated note, Real Life has kept me from working on new games. Hope to get back to it soon.

Thanks for stopping by!

Friday, March 10, 2017

Tatort: Raid!



With all of the clues pointing to one man and one neighborhood, the Watch moved in for the kill.


Fort this game I was playing the role of Felix, the chap with the red cape above. Felix is a Rep 5, Warrior Hero Star.

With me were Brother Hengist and his dwarf Bors, both Rep 5 Inquisitors, with 3 hits each. Gotrek, a Rep 5 Warrior Hero with 3 hits, and three ordinarly Watchmen, Rep 4, 1 hit each.


The Miasma of Magic was a not very helpful 5, and worse yet, stayed that way throughout the game.

My plan was to approach the neighborhood through three allies, with each group heading for one of the suspected headquarters. We should have been able to stay within supporting distance of one another, allowing each party to aid the others should need arise.


As it happened, Hengist and Bors hesitated and then gave ground when they first ran into opposition.







This ultimately worked to my advantage as a prolonged alley fight allowed the duo to keep the guards occupied while Felix and the rest got on with the search.




The first house was not the correct one. Worse yet a Watchman was shot down as we approached.









Gotrek made short work of the gunman.


Meanwhile, Hengist and Bors battled on against great odds as hordes of cultists, rat swarms and giant mutated hounds kept piling on.



The duo were taking wounds but kept on fighting.


The second house turned out to be the cult HQ.



The man we were seeking turned out not to be a man at all but a rat!


A fierce fight erupted in front of the cult magus, as cultists, ratmen, and a Rat Biggun, emerged.



It was touch and go.


Back in the alley the pressure slackened,


...and finally subsided as the cultists in that quarter had had enough.


The melee around the cult magus was intense.


The cultists and rats weren't too much trouble, although they were hanging on.


The Biggun on the other hand was individually more dangerous than any of my fellows and symied by the mass of cultists and ratmen we couldn't gang up on it.


It tore up one of the Watch and set its sights on Gotrek.



Throughout the cult magus was constantly trying to weave spells, fortunately without result.



The Biggun was too much for the dwarf and forcing him ever back.


The magus tried again to cast a doleful spell,


And exploded!

Just to put your minds at ease, in order to meet this unseemly fate the magus had first to roll 5 dice, without scoring a 1, 2, or a 3, on any of them and then had to roll two dice, scoring two 6's. Not entirely sure of the mathematical probability  there, but colloquially it was slim to none.

That knocked the fight out of the majority of the baddies.


I took the chance to interpose myself between the Biggun and the dwarf.


Even managed to wound the beast and it ran away after its friends.

Documents seized in the raid indicate that the main strength of the cult is actually underneath the city...

Next time: Into the Sewers!

The Tatort campaign starts without the players knowing just what sort of cult they are up against. There are three possibilities and as clues are gathered the possible baddies are reduced to two, and then finally, one. 

For this campaign I forewent the dice rolls to see who was behind the murders because I really wanted to play against the rat men.

Should you purchase Warrior Heroes: New Dawn when it is released, please do fudge the results to fit your inclinations as well if you prefer not to leave it up to chance :)

Thanks for stopping by!