tag:blogger.com,1999:blog-491478087440003754.post5764787158413375759..comments2023-09-05T12:42:21.729-04:00Comments on M C Monkey-Dew's Miniatures Games: Optional Armor and Hit Location Rules for Warrior Heroes Armies and AdventuresM. C. Monkey-Dewhttp://www.blogger.com/profile/10752028120443879663noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-491478087440003754.post-46837750622260019442012-01-31T14:06:40.021-05:002012-01-31T14:06:40.021-05:00You are most welcome. Most welcome indeed.
Here a...You are most welcome. Most welcome indeed.<br /><br />Here are a few attributes/skills that can be used with the options just presented:<br /><br />Eagle Eye: When rolling for a location on the Missile combat Hit Location table, you may adjusr the score rolled up or down by one. Each additional level of this skill allows an additional addition, +/-2 , +/- 3 and so on.<br /><br />Skilled Blade: works the same for melee.<br /><br />Uncanny Reflexes: Works the same but you can adjust the roll when you arfe the target.<br /><br />Mighty Blow: Allows you to increase the impact of your melee weapon by one. Additional levels each add 1 more.<br /><br />Way of the Bow: does the same for bows/crossbows as you have mastered the characteristics of your weapn. Can probably apply this one to other missiles but not to firearms, as the physical limitations of powder and manufacture are too great.<br /><br />These attributes are all untested as I just made them up now. No reason to believe they will not work though.M. C. Monkey-Dewhttps://www.blogger.com/profile/10752028120443879663noreply@blogger.comtag:blogger.com,1999:blog-491478087440003754.post-41514623649895229892012-01-31T01:34:25.563-05:002012-01-31T01:34:25.563-05:00Thanks Bob. All your WHAA optional rules are very ...Thanks Bob. All your WHAA optional rules are very welcome. Why not attribute rules next ? :)Kobayachimaruhttps://www.blogger.com/profile/00486351198608904110noreply@blogger.com